Other people mentioned clarity and feedback so I didn't want to repeat that even though it's more important than my take but I just feel like it could have more emergent complexity, even the same 2 stones could maybe be combined and just more variety would enforce player to explore it without being told in text form.
Maybe a real game example would be like in vampire survivors you don't know that items can be combined but you do it just by playing and then that encourages you to find other cool combinations.
Hope this helps :)
Viewing post in Spellcasters Curse (Jam Version) jam comments
Appreciate it! I have been working on a post jam update actually and thats something I have started to do. Focusing on some smaller two rune combos and having a few of the runes be "enhancement or amplification" runes to tag on to the two rune combos for more power.
Really appreciate all the good feedback I have gotten and am always looking for more feedback to make it as fun or interesting as it can be.