Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Thank you for this excellent game.
I loved getting lost in all those megastructures.
Sometimes I think I even went outside something that other games would considered boundaries of the level...but somehow you even modelled some crude geometry there ;-)

When I got stuck It was satisfying to figure out the way forward. More often than not by combining some new equipment/skills with old ones.

I very much appreciate bright and calm chapter after the dark and hectic one (I don't want to spoil, that's why I'm so vague). I love when games mix up tension and difficulty. Hardly any journey gets consistently harder and harder. It was excellent to have some respite "in game" as opposed to outside of it.

I must admit that last level broke me and I had to use Explore mode for it.
This version was challenging in its own way and helped me get to know last bit of gear better. Thanks to this knowledge I may try End in Normal mode sometime.
I know you are finished with this game, but if I may suggest some change it would be to introduce last piece of gear earlier. Then have some long exploration level to get fully acquainted with it. In a way you did that with Exploration version.

Thank you again. Now I'm eager to try your other games.

After playing Embryo, and contemplating the way you changed and improved Lorn's Lure I want to especially emphasize one thing.

People are drawn to your games for many reasons. Some like the challenge some like the atmosphere or world you created. Or mix of those. 
Thank you for understanding this, listening to us, and making your games more accessible.