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This is pretty fun, I appreciate there not being a proper fail state and just letting me experiment with whatever I've built, the only punishment being the hurdle of increasingly bigger goals (Which is enough to motivate me to engage with the mechanics! Hell yeah!). It's a great thinking game about code and math, and any game that makes me crack open desmos to do some graphing is a banger in my book.

My only real gripes are quality of life stuff - I find it a bit annoying to navigate my items, trying to find what I actually have, it'd be nice if empty items were greyed out or something. I'd also like to see the values of my variables after I run my code, or perhaps freeze my code in the middle of a run (Like breakpoints!) - A game about code could only benefit from some built-in debugging tools.

Fun game, impressive that you still got me to enjoy programming after grinding out 4 days of back-to-back code work lol