Artwork despite simple and not really complex sell the idea of the uncanniness of the situation, the story is goodbut how it is delivered at the end with a massive info-dumping kinda breaks the immersion an the build-up that you have at the beginning, undestandable given the nature of a jam with such a short time-span to develop, I encurage you to keep developing horror games because that feeling/essence is there and is strong,