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all the core mechanics are there--visuals, audio, and idea smash it out of the park.  i think there are some small changes that might improve the clarity (screen shake was a bit intense, the push back on the player from firing might have been too high, couldn't exactly tell what the spells were doing).  i love the idea of the rotating spell wheel, and using time as a health reserve was an awesome mechanic.  crazy that yall got this done in the time period, very impressed!

I appreciate the feedback!