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Hi Eugene, Chapter 1 has been optimized, and the files have been compressed to 13.6 GB. For Chapter 2, I’ll work on reducing the file size and adding a new shader. That will come later, as I’m currently a bit busy working on the final chapter of Backrooms 1995. But keep an eye on Chapter 2 I might get around to fixing it in a few days

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Hi, Lemioutgames.
I assumed you understood what to do based on our previous discussion but it seems I need to clarify that once again. 


You did a great job compressing the textures and resources, but your main task should be cutting the single map of a game into smaller levels that would fit into 2-3 GB of VRAM each. You're literally ignoring the biggest flaw of Gameguru Max. No offence but even 13.6 GB  is way too much to load all at once (which is evident from the initial loading time of 16 minutes. No game should take that long to load). Nobody in the whole gamedev community does that.
In order to fix the issue:

- Cut the game into multiple levels, minding the VRAM usage of each level as everything loads at the same time. This engine is unable to stream data in and out so each level has to be well-balanced in order to be playable.

- Gameguru Max default terrain is notorious for drawing too much resources. I noticed that the forest section gives me 3-5 fps until I go into the city, where I get 15-20 fps max, which leads me to conclusion that your terrain might need replacing or at least retopology. I don't know the exact method you used for planting trees but looks like they are not batched (might be wrong about that)

- Group and attach together identical meshes to reduce the number of drawcalls. 
Don't get me wrong, I'm really trying to help you out. In my opinion, it's a bad move to go Todd Howard on your fans and assume that everyone must have 3060 or 4090 these days in order to play the game they bought. 
If you have any questions, feel free to message me anytime.    

Hey, Eugene I appreciate you pointing that out.

At first, I didn’t really understand what you meant, so thanks for explaining it clearly. I realize now that having the whole game load at once was a mistake. When I built it, I was using an older version of the engine and testing on a higher end GPU, so I didn’t notice how bad it could be on other setups.

Right now, I’m working on The Final Backrooms 1995, but once that game is complete  I will plan to go back and redo The Silent City chapter 1 from ground up. I’ll split it into proper levels, optimize everything, and take full advantage of the newer assets and engine updates. and it will be bit better then old one. But Thanks again for the honest feedback it really helps.

Thank you for listening, I'm sure that will make your future games much better. Looking forward to your next projects.

No problem I had little Vision i will work on it little bit Might give you little early Sample >)  once its looks good