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(2 edits)

Sisyphus is definitely a concept I didn’t expect to see!

I like the idea of you going back and looping around and going even further each time… though in normal play that can lead to frustration, the level design definitely helps temper that, and if it has to go longer it’s easier and safer to execute.

I also like the fact that you can’t just go back, which is very much in-line with Sisyphus!

There are two things that need improvement:

  1. The animation of you unlocking a new path takes too long. I’m surprised you didn’t notice that it takes absolutely more than 10 seconds just to notice something changed.
  2. The B key forces you to go back to the menu. Which is next to the respawn key (which is V) on the standard US-keyboard layout… and since they’re next to each other, you just lose all the progress you made if you fat-fingered it. Which is absolutely enough for me to stop playing since I don’t want to wait for all the long cutscenes and the whole effort of doing it over again.

I really would like to finish this game, but going through all of that again isn’t worth it for me.

Also, it’s a surprise to hear Waterflame in a jam entry! Nice!