The visual presentation of this game is pretty top notch with cutscenes to boot, pretty impressive stuff. I liked the twist that the boomerang had to stop at each target, making you think more about the targets position more so which was really interesting to see. Some of the levels felt a bit straightforward but I can't really give that criticism in good faith considering y'all had four days to come up with puzzles so it's understandable. The final boss was a bit underwhelming, I assumed from their size it'd be a 3 hit phase fight but not really? Idk was just kind of weird but it's not a dealbreaker at all. I enjoyed the twist at the end, made all the killing up to that point a bit more palatable. Really solid game here!
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Thanks for playing our game, and I am glad you enjoyed.
Very fair feedback. We didn't get a lot of time on making the level curve or difficulty very fine tuned. Yeah the boss level indeed has 3 hit phases, but while watching a few play we found there's this narrow sliver where you can hit him in 2.. So I guess props to you, for kinda playing outside the norm :D