seems pretty fun but im getting screwed over by the physics system. like its not laggy or anything, im just moving in weird directions, and get stuck frequently. the game runs badly despite my pretty good pc, which in the second level caused me to clip through the floor instantly and land on the terrain. yee-yikes
Viewing post in SysEval: Iteration Protocol jam comments
Alright, thanks for giving it a shot. We're looking into the physics issues because it seems somewhat inconsistent right now and potentially framerate dependent. The game ran fine when playtesting on our development machines, but a number of other people seem to have had problems and I was able to reproduce the issue on a relative's PC. It's strange though because the build plays fine on my machine.
Hey! I know it's been a while since the jam, but after it finished, our team decided to continue working on the game over the summer address a lot of the issues we originally had while fleshing out a number of the features that we didn't have time to implement during the jam. One of the things I ended up doing was reworking a lot of the ship movement code to address the physics issues we initially experienced, and we implemented a full settings menu with graphics options to help the game perform better on weaker hardware. We recently put up a dev log about the extent of our changes, and encourage you to check the game out again if you have time!