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I really enjoyed this!
- Really good job on the game feel, the particle effects felt nice and so did the sword swings.
- I think the difficulty curve was very good.
- Near the end enemies clumped up in a ball, which made it really hard to hit them without dying.
- The only thing I have to suggest is just more variety in what enemies do, if they moved in more distinct ways from each other, for example, they would each cause me to approach combat differently, but at the moment the way I fight each of them is the same.
- The summon feels very good, and it's entertaining to watch him plow through enemies.
Good job! Congratulations on the submission!

Thank you for the feedback, it very much appreciated!