This game felt kind of basic, most puzzles had really clear solutions while others didn't provide enough visual clarity to understand what was going on, such as when my axe didn't bounce off the wall like I'd expect or how I thought I had to hit the shield user in the back to kill them. Giving more visual clarity would help this game a lot while also experimenting a bit more with the puzzles could improve the longevity of content and give some satisfaction to solving the puzzle. Perhaps the axe had to be properly returned to you to complete a level with hazards that destroy the axe could make it a bit more interesting but I'm really just spitballing here.