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I want to keep playing this game over and over again. You really made something special. I would to know how you did the evolving world thing where new architectures where appearing as you progressed. The sky thing (from what I can think of) is probably changing the modulation property right?

ahh thanks so much! we'll make a detailed devlog soon and post it on YouTube, and definitely planning to cover the looping/changing obstacles. But in brief - there is a part of the world always off screen, and that is where the spawning and de-spawning happens. Each obstacle only lasts for one complete revolution. Hope that answers some of your questions.