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I think the idea is good and the controls, while finnicky, work well enough, the gameplay itself at some point becomes boring. Before the fuel converter, you have to play well to get back to your home planet in time, but once you have it you have to be literally AFK for fuel to ever matter again, especially because you can stack it up past the refill limit. At this point, returning to your home planet to upgrade also just becomes tedious instead of the second half of the journey that you have to plan for and allocate fuel accordingly. I also ran into a bug with the navigation assistant, In general, I don't understand what it does or how it works. It appears to be some sort of auto aim, but it was entirely unclear to me how to direct it. It had the opposite effect of making the game harder for me, until my ship eventually got stuck in an endless state of vibrating in place. Also, I would love to see zoom or camera panning or something similar, because launching at offscreen asteroids is very annoying and you just have to try until you happen to land the right angle. The camera should at the very least show everything in reach of your current location on screen.

Thanks for playing! Also thats a lot of valuable feedback :) I agree with most of it and can only offer my excuse of only having one day to make the game (due to personal reasons) :D The bug of course is a problem... I will look into it ;) Also launching to far out of screen was never intended as it should not be a "chance-based" game. :)