simple game. it does seem the score you get is highly based on the rng (of whether or not you get faked). You also don't seem to lose points for being wrong. game could be quite interesting if there were different things you had to click based on what is happening. nice art style it definitely does the job it needs to
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Thank you!
I can see how the rng aspect makes the game less "game". On a narrative level, one reason the high score aspect isn't the most important to me is that stopping someone from picking their nose was a humorous act, not a competitive one.
Although I do agree with your feedback, there can be more depth in the game for sure :)