One of the better designs I’ve seen among the games I’ve perused, and the longest I’ve played! I’ve enjoyed the track turning mechanic, and I appreciate that the choices are meaningfully diverse. There’s a point to be made about pacing: It’s not a set-and-watch tower defense, but the rate of new distractions are pretty uniform and fast. There’s often no time to stop turning and browse through upgrades. Telegraphed waves of distractions and longer pauses in between might work better for this concept. Overall, promising, and could be a good starting point for a commercial game. Well done!