Yeah, the UI was the bear minimum I could get away with. Even in this version, it definitely needs a few tweaks to make it more user-friendly.
One of the biggest issues, I think, is the lack of visual feedback. Watching numbers change without any clear visual cues isn't very satisfying.
I really wanted to show the cards physically decaying as they got weaker. In my mind, the big punch and selling point of the idea was seeing your cards fall apart with each use, and visually tearing parts from enemies to restore or strengthen your own cards.
Unfortunately, art takes me way too long to produce, and I just didn’t have enough time during the jam to make that happen.