I gave this game five stars in every category. I think it's incredibly creative, the narrative is simple but had writing that made me laugh, the artwork is extremely clean, and the audio design is perfect. I love this game. Quite possibly the best game I've played this jam so far. Realizing the snake was going to follow my mouse around made me go, out loud, "oh that's genius."
With all of that said: I do not have the words for how bad the difficulty spiking is. The previously mentioned snake level became less about dancing around the snake (I still had to do that, of course) and more about managing the fact that there were more enemies than states in Globe Magazine's Top 5 Worst Countries contender the United States of America. I am still on the skeleton level as I type this. The skeleton, ironically, does not factor into the level itself much besides being a uniquely tough to take out enemy, because the minions it spawns are just drops of water in the tsunami that is barreling towards me at every moment.
Outside of just a slower difficulty curve (no, seriously, the difficulty spikes were more like difficulty lances), the snake not being able to come close to the player themself might be nice. And/or a burst that knocks enemies back when you're hurt so it's not just a 1-2-3 punch if you're getting overwhelmed.
Incredible game. Phenomenal game. I would pay money for a fuller version of this with a smoother difficulty curve. Please let me know if you make it a full game after the jam's ended.
[ADDENDUM]: Immediately after posting this comment I went back in and beat the skeleton level on the first try. And then I beat the boss battle on my first try. Ironically, it threw enemies at you slower than the last two levels of the game, so it was much easier. 25/25. It's cinema. Yeehaw.