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Nailed he NES look with the sprites! I enjoyed the mixture of puzzle, action and platformer all unified by the interesting time loop concept. Time loop games like Cursor*10 are fun when they allow the player to see the sum of their efforts from every loop. There's enough of that here too - players locate keys and can move crates to edge a little closer to the exit every loop. I think you achieved the design you were going for here very well. A dash of humor helps - I liked the Bond parody concept as well! 

For constructive feedback, there's a fix or two to smooth out - the game's music track doesn't loop, and the enemy shooting seems to be quite gung-ho and occasionally trigger even when their back is turned to the player. But hey, the player dies in a loop over and over. So no biggie! Expanding this idea, a common trope in time loop games is to show ghosts of previous iterations of players undertake their actions. It's always fun to see what you did in the previous life, and it can help plan the way for bigger or more complicated or time-sensitive puzzles, like having to stay on a switch or holding a lever. 

Great work! I hope you enjoyed making 009: Infinite Time to Die for the jam!