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Ammm... I don't understand the logic of that fix or you just wrote it maybe somehow wrong... ehhh... Maybe?

But...

Will the Holy damage increase or not? Do you realize that right now even a short sword or a regular club is still better than Smite damage?

What is the point of this fix If the damage of Holy Magic is very weak even if you have 40 WIS or 40 COM or 40 CON stat and to catch someone with Holy Magic spells is quite difficult and danger most of the time (you can easily take a hit and you will do nothing with this because of animation attacks) therefore you will still use the lamp and traps playing through the Hunter traits with just BTW 10 SUR stat more instead of Holy Magic?

the holy damage is mostly centered on wis and con ideally you pair with seawitch the issue is now its too slow for self defense and if you land the hammer it can more or less shred anything

annuilein: "the holy damage is mostly centered on wis and con ideally you pair with seawitch the issue is now its too slow for self defense and if you land the hammer it can more or less shred anything"

Are u seriously right now?

That's... kinda... weird.... Just why? This is not the solution.

You know that you deal only about 40-50 yellow damage at level 50 Sea Witch Lona with 20 WIS and 40 CON stat right? So... you have to hit about 8 times (50x8=400) to kill your opponent while this opponent trying to kill you and It becomes especially difficult to fight with already 2-3 opponents because it's like 8x3 hits = 24 hits... and during all this fight you're probably got a lot of injuries which made your Holy Magic damage even weaker like 30 yellow damage per hit which is like 14 hit to kill someone... and you’re likely to run out of stamina faster than you can kill someone because some injuries is also decrease your DEF stat...

I personally think that the simplest way that can help a Holy Magic now is possibility to put on yourself the Holy Field and the Flag of Justice buff because you won’t be too afraid to take a hit under Holy Field and you deal more damage while the Flag of Justice stands near by.

swap the con and wis it scales 1.0 with wis 0.8 with con

annuilein: "swap the con and wis it scales 1.0 with wis 0.8 with con"|

Okey-okey... and?

40 CON = 40x0.8 = 32
20 WIS = 20x1.0 = 20
Yellow damage per hit = 52
- - -
20 CON = 20x0.8 = 16
40 WIS = 40x1.0 = 40
Yellow damage per hit = 56

It will give us almost nothing...

use hammer first to multiply the targets def and sur by 0

It's very hard to use a hammer against very fast enemies or against the crowd and almost impossible in closed spaces because your enemy will not just stand most of the time and just interrupt the Judgement cast very easily.

And now you’re probably going to say something - "Use the Weak stat that they do not run" but that doesn't really help us again so much because if you attack someone or cure someone the enemies will start try to hit you which is again will allow to interrupt the Judgement cast and in the end you’ll just forget about Judgement Hammer because the Juicing skill is more useful.

I just want to say - try to fight 3-4 goblins or pack of wolves and you’ll understand that it’s really hard to use the Holy Magic attack sometimes in fight even if you have 2 siren on your side at level 50 (COM 0, SCU 5, WIS 15, SUR 10, CON 10)