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I like a good narrative roguelite -ish game. Your game is delightful to see and I really wanted to finish the game to see what happened in the end. Alas, after I tried a few times and grasped how the game should be played, I got stuck into the "transfigured into a lifeless marble" page with no option to restart(according to your screenshots there should be a restart button but I only get the main menu one). I tried to refresh the page but doesn't seems to fix the issue. So I have to rate your game with just what I have played . The game gives a clear objective relatively fast (get more time and stay until the bar is full) and that's a very positive feature, for I rated many games that I had no idea what to do. The viewport can maybe  be bigger, I don't know if the text in the guide book is meant to be not readable or that's the game resolution messing with the text. Story and art wise very decent, I really wanted to see how it evolves if not for the game breaking bug(maybe? I think?). In conclusion, a game with big potential if more polished. Would like to see an update.

Thank you for your feedback, you really caught us with the restart button, it wasn't working for some reason at the last minute so we removed it and we were shocked too to discover the main menu buttons weren't working too :/, but it was already too late to update. I am really happy you liked the playable parts of the game :D, and yeah we didn't imagine the text won't be visible on the browser because we only tested it full screen

(+2)

I see the issue, as a fellow first-time jam I can feel the time rush. Coding is hell, after all. I made some effort trying to complete the game and I adjusted the rating. Here is what I found: I tried to download your exe version to run it locally and I soon realised you didn't upload the .pck file. When you export your Godot project for Windows, there should be 2 files, .exe and .pck. Both of them are required to run the game. So maybe pack them in a zip file for others to download (though I am not sure if that's against the jam rule). As for the full screen, I think there's a setting in your game page that adds a Fullscreen button to the HTML game.

If you do plan to make the game a bigger deal, I have two more feedbacks:

The first one is the lack of narration, have a story to our slime friend can make players (like me) invested in the gameplay, so the final "you won" can probably use a bit of polish, maybe a hard-coded ppt-like screen to tell what happened afterwards. People get attached to things they know about, surprisingly.

The second one is probably the level design. Now your game is about wondering around and finding chests. Personally I would love more puzzles involved. Break your progression into multiple pieces. Like to get the chest X I need to open the door, but the switch is too far away so I need to get more time, but I will remember once I have enough time that there's a chest. And I have to say that might just be me picking about a 4-days-made game too much.

That would be all for me. Good luck making updates and have fun.

(1 edit)

Thank you very much for your concern I really appreciate we surely are going to apply your counsel ;)

and as for the pck file I noticed it late unfortunately and I cant reupload till the voting period ends

(1 edit)

I guess the enigmatic text in the book wasn't as obvious as we planned.

we took so much time on those damn phrases

This is literally our first game and the time was crazy short so...

Thanks for the feedback, we will definitely fix it and reupload