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For a simple puzzle-platformer it was fun and interesting to play, and the choice of colors make it pop out a bit more from simple developer textures.

Screen-wrapping puzzles aren’t new, but it’s always nice to see puzzles around them as it makes you look through the entire screen and plan nearly everything!

I think there’s a shared sentiment about the spikes. From a bit more observation, I DO notice you have coyote time for the jumps, however the game shouldn’t be designed around them. That, combined with a low jump height, makes it quite a bit tight for the less platformer-inclined. Making it a bit annoying might make some people stop there without seeing how clever some of these puzzles can be.

The hurtboxes for both spikes and the player should make it easier, but it could also just be adjustment in the level design.

Outside of that I say you did a job well done!