Astonishing art style and is lore is also delightful. The character flipping animation could be faster or just no animation but I think that's just my personal preference and it can work for others. The audio is cool but the sfx when taking "ingredients" is probably a bit too loud and no way in game to adjust either. However as for the gameplay I do have a few things to point out. The control can greatly improve with some coyote time, I fell from the edge too many times and it becomes slightly frustrating when the flow is broke. The simplest way might just just make the collision shape wider or a more sophisticated timer system. The last thing is that the game lacks an objective. Yes our poor chef needs to run for his life, but the current game loop isn't very "rewarding" that keeps the player invested for more. Maybe give every room a name or a very distinguishable feature like a different colour theme? It helps player map out the level configuration in their mind and makes them wanting to explore more unvisited doors. And I know I am asking a lot for a game made for game jam but just in case you plan to release an update. Good work overall and well done.