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(+1)

Using the speed physics to break wood and get past the antiboosters is something I haven't seen done before!

I also like how the level design loops in on itself, even if it's designed to frustrate most of the time...

(+1)

Yes, can be frustrating, while I was testing my game I thought “who made this”, but in some way I wanted that feeling hahaha

Thanks for playing! :)