The art was really nice. The controls took some getting used to and definitely could use some work (because I felt like I was limited in drawing loops sometimes and the pen would not go the same distance a lot of the time when left clicking). Glad I played this though, it was fun!
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Thanks so much, glad you liked the art, and glad you had fun!
Totally hear you on the controls. We iterated a bunch but probably needed another day at least to get them fully where we wanted them. The main thing that is not very obvious is that the throw is influenced significantly by the initial momentum before the throw, which can be affected by both the player movement and the movement of the mouse within the spell circle radius. Then, after you throw, if you hold the mouse down it will go further, and you can continue moving the player and the aim direction to influence the quill in-flight.