Strong music, strong platforming. It seems you've chosen for an instant speed change with the horizontal controls, as opposed to accelerating up to the speed. I find both just fine, but there are people who really dislike this way of platforming. The levels did have good variation, but I didn't feel the level design as stuck in a loop, since beyond the first, they were very straightforward to jump towards the end. I do think the opening text goes too slow. The pacing did get a feeling of being trapped, but too much. That frustration can easily turn people off.
Viewing post in It's not a loop jam comments
Thank you for taking the time to share such detailed feedback! I understand that this style of platforming isn’t for everyone, and I appreciate your thoughts on the level design and pacing. I see what you mean about the intro text being too slow and the feeling of frustration being too strong — that’s definitely something I’ll keep in mind for future updates or projects.