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Thanks for checking it out!

I agree the controls might be a little weird, I think the links could be slightly improved with more 'click-and-drag' with a 'release-to-cancel' mechanic, but that'll have to wait for after the voting period. A small QoL feature I got (but didn't explain anywhere, mb lol, oops) is that you can use the delete rail button while dragging to cancel it... I'll add that to the description, thanks

"Not following the mouse" is a weird consequence of the initial design idea. In the current version I'm limiting the link to try be 'smooth', so any one section can't have a sharp corner less than some angle. With how the game actually turned out in the end that's definitely getting removed after the voting period

As for seeing which connections are made... that's part of the game design :P , I think I'll make that like a difficulty game-option setting since right now I only show which nodes are directly connected when hovering over one, but the mess is part of the challenge!

Lastly, yea my tutorial ain't great lol. When hovering over a node it'll show you text in one of two colours in the dropdown:

- 'green' text means a direct connection, so if node A needs node C, you gotta do: A -> C

- 'black' text means indirect, so again with A and C, you could do something like A -> C or A->B->C or even A->1->2->3->...etc->99999->C.

I hope that helps clear the instructions up a little bit, I'll try improve my description to clarify until I get the chance to modify the game files.

Thanks for all the great feedback! This helps a bunch,

Cheers!