Thank you so much for trying it out!! I didn’t even really intend for the “sentience” aspect to take such a central position; it just kind of flowed naturally from needing some form of conflict for a character that can’t hurt or die. I was worried it would feel too much like a rehashed trope, so I’m relieved to hear that I (hopefully) avoided that for the most part :)
Thanks for the compliment on the writing as well! I haven’t had a chance to try your game yet (it’s at the top of my list), but I can tell from the description alone that you’re a talented writer yourself, so that really means a lot to me. I still have a lot to learn, but it’s really great to hear that my first attempt was able to connect with people on some level.