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(+2)

Fun game! Did two loops and part of a third. It is a bit dice-heavy- some games are just like that, but still- and the enemies felt kinda samey, though. My biggest complaint, though, is that landing perfectly on an enemy space completely prevents you from attacking. Just kind of feels like you sometimes randomly get forced to do another loop, even if your build's already set up. Regardless of all that, though, pretty fun! Nice job

Personal recommendation from me: giving enemies damage type weaknesses/resistances would immediately go a long way on differentiating them, and encourage the player to mix up their build in reaction.

(+1)

Thank you so much for the feedback! The enemies do have type weaknesses its just not displayed to the player which we are working on fixing. However theres 3 weapon types (slashing, piercing, and bludgeoning) and each enemy is weak to one and each boss is weak to one as well. Also we agree we've been thinking to give a minimum of 1 attack so that landing perfectly still lets you get an attack off. Thanks again for the feedback and glad you enjoyed!