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The simple levels were really fun, but the trouble started with the slime. It sucked that the slime spills were close together, so I couldn’t loop a single one or all of them, so I just had to wait for them to disappear on their own. But the phoenix? Man, he was off-screen most of the time! :D And when he was visible, there was always that tornado. Still, I really liked how the idea was executed.

First off, thanks for powering through my game - really appreciate you playing. The difficulty spike is pretty rough with so few levels, basically reaching the first boss less than 2 minutes after the tutorial and the final boss straight after. Sounds like the slime needs some tweaking but I can say that the phoenix is behaving as intended. XD