This game is fun! And had me hooked for a while, but I have a couple grievances. Whenever I would end up hitting a rock or electric field, it would often end up with me immediately getting knocked into or flying into another obstacle (the electric effect on the screen definitely doesn't help), and overall it just felt really punishing. Maybe adding invincibility frames after hitting an obstacle would help? My other main problem is that it's really hard to tell where the tether is actually going to fire; the aim indicator barely helps. I'm not sure what the best way to address that would be though. Unfortunately I didn't make it past the second stage—I got close a bunch of times and then ended up getting combo'd by obstacles like I mentioned.
Overall fun premise! The game also establishes the atmosphere really well :)