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I really loved the pathway puzzle solving, lots of creativity in the puzzle design, but I'd only say that there was about 3 of those levels while the rest felt more like either soft tutorials or filler levels you could beat in a few seconds. Almost feels like the game ends right as it started getting good. Though I got a really good kick when I found out the janitor wasn't for decoration but both a new mechanic and an obstacle themselves which lend itself to a really creative final puzzle that also integrated bouncing off walls taught in a previous level, felt really smart figuring that one out. The sound design on moving the tiles was really satisfying and I loved the pixel art, been getting into NES pixel art recently and the small color palettes used was really well done. If given more time this could've been an amazing puzzle game but considering the short deadline I'd say this was still a really fun game.