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I love seeing other Unreal games!  From what I understand circular gravity like this isn't the easiest thing to do in Unreal, so I'm curious about how you pulled it off!   This is a really relaxing game and I wasn't ready for so much jumping in level 3.

When I played the first level and accidentally fell off and saw how the star affected gravity, I tried jumping off the side a few times to see if I could use the gravity to quickly slingshot to the other side.  I got close a few times but it never worked and I was a little sad.  I wrote this down as my suggestion for you but then I got to level  3 and the platforms being closer to the center let me do it and I was really happy about it.

Awesome job!

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Thank you for playing and your kind words!

Since 5.4 it actually is :D I leave the guide here:
https://dev.epicgames.com/community/learning/tutorials/w6l7/unreal-engine-custom...

I had to tweak it a bit, because I did not need circular but "cylindrical" gravity. But worked very smoothly.

Jumping off the side does work, but I also didn't manage to do it consistently. It's right on the border of impossible. I think one has to get really close to the sun, but I will  definitely tinker more with it, so it does work more often.