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A jam submission

RewindView game page

Submitted by Shades of Dark — 8 hours, 47 minutes before the deadline
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Rewind's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#54052.0383.000
Audio#58982.2653.333
Artwork#63592.3783.500
Enjoyment#64662.2653.333
Creativity#68392.4913.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You create clones that are wound up/broken so they repeat the same actions over and over again

(Optional) Please credit all assets you've used
https://pixabay.com/users/ihatetuesdays-39387169/ the background music

(Optional) What would you like to be called if GMTK features your game?
Keyz

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Comments

The very first jump is a bit too far; I missed it many times despite using clones correctly. The vertical position of the clones kept glitching. But I absolutely love that one puzzle where you jump on your clone!!

Developer (1 edit)

Thanks for playing!This Feedback will help for future games :)

Submitted(+1)

Nice, the ability to  the record the player moves is cool.

Submitted(+1)

Really nice idea and how you implemented it. My only comment is that a game could have a faster pace but all in all awsome job. 


BTW: I would really appreciate if you would try, comment and rate my game as well

Developer

Every time I try to download it, it says it has a virus and won't let me download it, I'll try again today.

Submitted(+1)

I really like the implementation of the rewind, that's nice. Plus the puzzles seemed puzzle-y and like I wanted to solve them. The aesthetic is rather nice too, chill. 

For constructive criticism: feels gamey with the floating islands, and it took me a hot second to look in the corner for the button to press for the text. I found the clone is just janky enough that I can't determine if some of their actions are intentional, like when they glitch through the ground. From there, I was unclear on what the stacked blue doors were intended for on the last level and I feel like I cheesed it. Also, I feel like I stood in place for a long time to hold doors open, leading to a slower pace and making me wish I could just drop a dummy. The last thing is at some point I forgot the blue collectibles were actually the objective instead of the doors. Well done!  

(p.s. Fullscreen next time! )

Developer(+1)

Thanks for playing, I didn't have enough time on that last level so I had to kinda put something together that wasn't fully thought out.

Submitted(+1)

Having broken clones that are stuck looping their actions is a really cool idea!

Developer(+1)

Thanks, glad you liked it!