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I really liked how this game looks! The minimalist map design mixed with shadows was really cool to look at. I also liked how the levels introduced new mechanics step by step. Some of the puzzles were pretty hard, but most were at a good difficulty level in my opinion.

The music somehow felt really fitting for the slightly mysterious feeling environment the game was set in. The drum loop happened to start playing right as I stepped through the first orientation-flipping portal, which was very epic, even if it might not have been intentional.

I did find the movement a bit unresponsive though, in that the character doesn’t always move when I just tap an arrow key, sometimes snapping back to where it was, forcing me to hold the arrow key for a little longer for it to actually move, rather than just tapping it, which is what I would expect to work.

I also didn’t always know which arrow key to press – left or right – when going around the pivot points, especially when upside-down. It didn’t seem consistent which direction was clockwise or counterclockwise or left or right, and so I just had to guess.

Still, I really like this game! And I’m even more impressed that it was made in just four days.

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Thanks! And yeah, I noticed a lot of those issues, too... I had hoped to have time to fix them, but the rest of the game (especially designing the levels) took a LOT longer than I'd expected. Glad you liked it regardless!