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(+1)

Really cool concept, Conway’s Game of Life meets Terra Nil.

The wind being a set condition for each map makes it rather difficult to visualise exactly how things are going to play out, I found myself just raising\lowering a corner of the map a lot of the time to step through the simulation.

It’d be nice to know what else gives points other than crocs 🐊. Or what the maximum score for each level is, I got the impression there was a “solution” to each.

(+1)

Thanks a lot,

We're proud of what we could make in a few days. The tutorial might help you with a couple of your questions but I'll do my best to answer.

- every animal gives 100 points unless specified otherwise and you lose 10% of your point total for every action beyond the "aim for" total. If you manage to do it in less actions than the aim you'll gain a 40% bonus instead as it is an unintended solution

- you can see and follow the wind's path more easily by clicking the compass


thanks a lot for your review, I'll make sure to come check out your game !