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The game is... a bit mixed, in my personal opinion. I do quite enjoy the premise, and the style by which movement and combat occur is reminiscent, at least to me, of old-school dungeon crawlers like the Zork games, but in more visual medium than text. However, the gameplay does somewhat start to crumble as you play. Rolling dice to move is fine at first, but as there is no real punishment for sloppy movement, it quickly becomes little more than a tedious way to slow player movement. Furthermore, navigating the place becomes impossible with how similar every room is, and it is way too easy to get lost, though that may very well have been the intention. As for combat, it is alright, though perhaps it would've been a bit better to have a set amount of attack and defense dice, as opposed to making the outcome of each roll vary with both, which causes most combat to just culminate in a draw for many rounds. Overall, there's definitely something here, it just needs some more time to be worked on.

Partially, the reason it feels like this is because the second "half" of the game is supposed to be a timed escape, but given the time constraints I didn't get to test that part of this properly.  Thanks for the feedback tho!