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Cool take on the theme, very integrated into the gameplay and narrative. There's definitely some charm to having to stall for one of your past lives to stand on a button and it adds to the narrative by having other versions of yourself talking about waiting, roaming, etc. I do think this also becomes tedious at a certain point, which makes this great for a game jam game that is short and having the buttons and corresponding locked doors all quickly reached from the central spawn point.