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Really ambitious idea for a jam game - I love that you went for a big, multi-system design. You’ve got a strong foundation with inventory, shop, fishing, NPC interaction, etc., and it’s clear how much work went into getting all of that in. Four days isn’t nearly enough to flesh out a world this big, but I can see the potential. The visuals suit the tone nicely - charming and consistent. Would love to see this developed further.