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Toxagen, I appreciate you taking the time to give some honest feedback about the game, and don't be sorry about being realistic about what your experience was. I can definitely see where the critiques come from and I did notice a few of the things you pointed out during development. I'll attribute some of it to just being outside the scope of what I could complete during the jam, while others were just from a lack of experience. My only counter would be for number 7. While not demonstrated/showcased well in the one level the game has currently I was imagining since the enemy has a fairly predictable behavior the player could predict where the enemy was after they moved so during the player's attack they would hit a previously untargetable enemy. However, I guess ideas that are not very applicable to the current state of the game don't matter much though. Thanks once again, and if I do continue working on the game I will definitely consider the things you pointed out to make the game as good as it can be.