Not a bad take on the "gain extra mechanics as you play" style gameplay. The conveyance of the expanding field was both a bit too harsh and kind of hard to read at first, which would have been alleviated if the levels weren't as big as they were. The feel was mostly solid save for trying to jump up the sides of objects.
Viewing post in Mobius Trip jam comments
Trying to balance the level size with the growth rate of the black hole was a challenge. We made the level as big as it is to try and get enough content in there without making it "just another long hallway". Definitely could have touched up there. Glad we got the controls to feel right though!
Thanks for playing!