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(2 edits) (+1)

Though at most there are 4 worms moving simultaneously it is still a bit too much multi-tasking for my last remaining brain-cell to handle. I think some more intentionality  behind the design (e.g., slowly building player muscles for solving problems at intersections and optimizing step counts for each worm) would greatly boost the enjoyment and pacing of the experience. Nevertheless, it was an interesting idea and I found the concept to be creative.