1.
IOException: Access to the path '\\?\C:\Users\Alexc\OneDrive\Desktop\MTNBETAPROJECT (3)\Justin Gorilla Horror\Library\BuildPlayerData\Editor' is denied.
System.IO.FileSystem.RemoveDirectoryInternal (System.String fullPath, System.Boolean topLevel, System.Boolean allowDirectoryNotEmpty) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.FileSystem.RemoveDirectoryRecursive (System.String fullPath, Interop+Kernel32+WIN32_FIND_DATA& findData, System.Boolean topLevel) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.FileSystem.RemoveDirectory (System.String fullPath, System.Boolean recursive) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
System.IO.Directory.Delete (System.String path, System.Boolean recursive) (at <88e4733ac7bc4ae1b496735e6b83bbd3>:0)
UnityEditor.VisualStudioIntegration.DirectoryIOProvider.Delete (System.String path, System.Boolean recursive) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0)
UnityEditor.Build.Player.BuildPlayerDataGenerator.CreateCleanFolder (System.Boolean isEditor) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0)
UnityEditor.Build.Player.BuildPlayerDataGenerator.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0)
UnityEditor.Build.Player.BuildPlayerDataGeneratorNativeInterface.GenerateForAssemblies (System.String[] assemblies, System.String[] searchPaths, UnityEditor.BuildTarget buildTarget, System.Boolean isEditor) (at <57a8ad0d1492436d8cfee9ba8e6618f8>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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2. Error building player because script class layout might be incompatible between the editor and the player.
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3.
Build completed with a result of 'Failed' in 13 seconds (12563 ms)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
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4.
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002da] in <57a8ad0d1492436d8cfee9ba8e6618f8>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <57a8ad0d1492436d8cfee9ba8e6618f8>:0
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)