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(+1)

Interesting concept, though often when caught by the giant I'd immediately swap back, maybe a small 'invincibility' timer would help. With the line-of-sight mechanic it seemed like this was intended to be a stealth game, which would be challenging to design to be fun from both sides, but I like the idea.

> Skibidi Tuvalet

I see some things transcend language

Thank you for playing the game. I couldn't finish the game and stopped working on it afterwards. But it could be added.