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(+1)

At first I was like "welp, rewind mechanic is cute but useless, don’t understand why the packages would do me any good, and also I can break lots of situations by pushing an enemy up with a package". But then I insisted for a bit, and the game really grew on me. Pushing a package forcefully does not always work, which makes this mechanic end up being a feature, and once I got in a couple dead ends, I realised you sometimes have to rewind for quite a lot of time to get out of a tricky situation, and next thing you know, a very common one button jumper ends up being a quite original little planning + precision game. Really good stuff!