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TimeTrials's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3840 | 2.927 | 3.182 |
| Creativity | #4936 | 3.010 | 3.273 |
| Audio | #4991 | 2.509 | 2.727 |
| Artwork | #6842 | 2.258 | 2.455 |
| Narrative | #7002 | 1.756 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In the game you can loop to create clones that follow your previous actions.
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Comments
Amazing game. A must try with intelligence!
Way too hard. Needs to be much more lenient. Cool concept though.
Very nice game you made and i really enjoy it, we have similar mechanics in our game xD. Overall it's a very good entry, but it would be nice if adding background music, Great work!
Creativity: Awesome idea, and well executed
Enjoyment: Fell good to play, and was easy to understand after you get the hang of it. It was a challenging at times to solve the puzzles, but I never felt lost.
Narrative: This is the spot the game is lacking the most in, but it holds up well without it
Artwork: Awesome! Looks great. Like the main character's sprite
Audio: SFX is great, but some quite music would be nice to break it up.
I really enjoyed this game, and I played it for around a hour and a half. It challenged me to think outside the box. I'd give it a 10/10
Really great concept! Just difficult enough that I struggled at first, but once you get it, the puzzles are really engaging.
I had difficulties getting the harder puzzle ideas I had in there whilst giving a smooth difficulty curve. I think I did okay enough, but looking back, I would swap around a few of the levels and better explain the hourglass buttons, since I did notice those were large issues in people getting into the game.
Yoo man, nice gameplay loop, i had an idea like this but couldnt do it, well done
Initially I had issues implementing the loopback mechanic whilst still running on browser well. I started with larger puzzles that would take more clones to solve, but it took too much memory to store the player's position every frame. The first solution was to only store it every other frame. This caused issues with the clones getting stuck on walls that the player didn't, so I had to decrease the number of clones to 3 and decrease the maximum timer to 3 minutes. I think this caused the puzzle designs to become less repetitive and decreased the punishment for messing up one of the clones movement.
Really Cool game and the puzzle are really good 👍
An indicator as to which clone will disappear next would be a nice touch and help eliminate confusion :)
I'm adding that to the to-do list. Thank you for the idea.