Feels more like going through a random maze more than anything, I also got stuck somewhere after a while. While I can understand how it fits the theme for loops, it's really not that great... Wandering around a maze could be made fun, but here it just feels like you slapped some tiles on a world and called it a day with only one exit. Power ups are not really that useful if they last not more than 10 seconds. Also the movement is really not that great, it's just basic left/right, jump movement and feels to stiff and slow. I'm not trying to discourage you here but you should definitely try having a bit more reflection on how others will feel playing the game! Remember you're trying to make a game to have fun (in some way), so if that's not acquired than the game will just feel boring. I like the idea of exploring a cave, but the execution was terrible.
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First thank you so much for playing my game , actually i just made this to join the GMTK game jam and i used an engine im not well experienced with , godot engine , so i had to learn it pretty much from 0 in a short time span , great feedback from your side and it is really helpful to be honest , one thing that may help you is that when you get close to the exit you hear a song playing or the volume of the main theme would decrease depending on how close you are .