Well if you set out to make a spritestacked TD game, you definitely succeeded at that! The spritestacked art is cool, and the camera rotation and panning is nice to be able to position your towers and the UI just how you want them on screen. I think the weakest part is probably just the repetitive nature of the gameplay itself; there just doesn't appear to be much variation in what happens for each wave (unless I'm missing something major, which is possible). However I do really like this game still, and it kind of feels like getting the technical side of things working was your main priority, so I hope you can get more time after the jam to expand on this.