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The gameplay was a bit straightforward, with a lot of repeating elements.  Adding in some effects that correspond to the room, like some tiles randomly switching places or the screen goes dark, could add some more non-mechanical elements to spice it up.

I did enjoy the ties to the poem, though. It is an interesting concept, and I think it plays well here. 

(+1)

thanks for playing! We wanted to do more but ran out of time learning how to use unity, haha. We plan to keep working after the jam to add more puzzles and other elements!