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Im a big fan of the very strong momentum-based movement going on here, and im glad someone did "super-extreme rollercoaster" as a concept, i dont know if i like the incremental game stuff with this kinda skill-based gameplay, even though its a very good match with the artstyle and vibes.

Thanks for kind words! How best to do progression is something we struggled a bit with and ultimately there is a lot we would have added if there was some more time. I'm glad you enjoyed the feeling of momentum as that's something we felt was super important to capture!