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This was a cool RPG system, the story was charming and gave the gameplay a lot of heart.
Being forced to use a different main member each turn was a great touch to incentivise variety in playstyle. It reminded me of some board games I love, like Scythe, which encourage building up some resources then executing efficient loops of actions - a similar approach here worked wonders!
I also really liked how each fight was setup to present different challenges, and to encourage testing more of the skills available. In fact, that made me realise I would have liked more levels to continue exploring the depths of the system! 
As you mentioned, not having a back button was pretty spicy, but the game was short enough that it didn't become too frustrating. It did make the learning curve a lil' harder, as it wasn't possible to look through all the different members' skills without committing to using them, but the first fight was easy enough to allow for that, so again it wasn't terrible, and each character had good core strengths so knowing to use the Priest when healing was need, or the Warrior while anticipating physical attacks, wasn't too hard to remember.
The resolution seemed pretty small, but the UI was pretty simple so it wasn't too hard to read!
The final battle was definitely tougher, could feel myself on much more of a timer with the damage output of the boss, but I put on Dodge from the Rogue to start, built up my AP then finished them off with Magic Imbue from the Mage + Reckless Attack from the Warrior, which did an insane amount of damage!
All in all, a great entry, congratulations! 💚